Mortal Kombat is passing the torch to Street Fighter 6, as the latter game’s World Tour Mode is heavily inspired by an older Mortal Kombat game.
Street Fighter 6 and Mortal Kombat are longstanding rivals in the fighting game genre, but this hasn’t stopped the two series from influencing each other, as evidence by the single-player World Tour mode coming in Street Fighter 6. In fact, Street Fighter 2: The World Warrior has inspired all fighting games since its release in 1981, as its fighting systems and design have become the models most other series in the genre are based on. But Street Fighter 6 looks like it will reverse the direction of influence, as it is adopting the best mode the Mortal Kombat has ever had: Konquest.
Konquest Mode has appeared in several Mortal Kombat installments throughout the years, such as Mortal Kombat: Armageddon. However, Mortal Kombat: Deception from 2004 took Konquest mode to a whole other level. Where Mortal Kombat: Armageddon treated it as more of a tutorial mode, Mortal Kombat: Deception‘s Konquest Mode was an RPG in which players were pitted against fighters from the game in a lore-driven story that took them all around the world of Mortal Kombat.
Street Fighter 6‘s new gameplay trailer shows that its World Tour Mode is attempting to emulate Mortal Kombat‘s Konquest mode by setting players on an open-world journey in which they learn from fighters from the series. What’s more, World Tour is also adding plenty of original elements to the basic concept of Konquest mode that will make it exciting for a modern audience. Here’s how Street Fighter 6 will both adopt and revitalize Konquest mode with World Tour.
World Tour Is Street Fighter 6’s Konquest Mode
In Street Fighter 6‘s World Tour story mode, players will get to design their own avatar by changing their appearance and equipment to match their fighting styles. On their fighting journeys, they will be guided by Luke, who will take them to the Masters. Players will battle these skilled fighters, and with each Master fought, they will take away a Master Action: a famous move unique to the Master it is learned from. This means players’ avatars will get to use Hadokens, Spinning Bird Kicks, and more. Simultaneously, players will also be free to walk around the streets of Metro City, engaging with the Street Fighter setting as if it were sandbox map.
These elements of the World Tour mode, which almost make Street Fighter 6 look like Final Fight, bring a lot of interesting changes to Mortal Kombat‘s Konquest mode that modern players will enjoy. Namely, in Mortal Kombat: Deception‘s Konquest mode, players control the fighter named Shujinko instead of getting to build their own character. Player customization and adventure seem to go hand-in-hand in the world of gaming today, so getting to create one’s own fighter while exploring Metro City in World Tour Mode is an exciting prospect.
Though it is not clear from the gameplay trailer, Street Fighter 6‘s World Tour Mode will hopefully have a lore-driven story that fleshes out the lives of the fighters players have come to love like in Konquest mode. After all, just figuring out the actual ages of Street Fighter characters is a bit of a challenge. Having a lore-based mode that confirms concrete facts about Street Fighter 6‘s characters like Mortal Kombat‘s Konquest would thus be a welcome addition in the series’ next installment.
Source: Street Fighter/YouTube